Pages: 1 2 [3] 4 5 6 7 |
41. Market mechanics revamp - introducing market warfare - in Player Features and Ideas Discussion [original thread]
Been commented before that due to repackaging into sets, this kind of "trademark" information would likley be lost. So unless you completley change the way the current system works, unsure how easily it could be accomodated. I do like where your...
- by Pelador Rova - at 2011.11.20 02:20:00
|
42. Market mechanics revamp - introducing market warfare - in Player Features and Ideas Discussion [original thread]
Some interesting ideas, worthy of some merit. Would like to point out though that the use of intermediaries or neutral alts etc could be used to avoid a number of affiliations being obvious or help to take advantage of offers that are standings d...
- by Pelador Rova - at 2011.11.20 01:56:00
|
43. crossings - in Player Features and Ideas Discussion [original thread]
1 AU = 149,597,870.7 km To travel this distance at 100 m/s would take approx. 415,550 hrs. Might be an potential issue with this?
- by Pelador Rova - at 2011.11.20 01:17:00
|
44. bubbles are underpowered - in EVE General Discussion [original thread]
I think if you find yourself in someone else's bubble your character's skin should be painted bubble gum pink and the stain will remain for 2 weeks with no way of removing. (Includes potrait modification in Eve and Forum).
- by Pelador Rova - at 2011.11.20 01:07:00
|
45. So you wanna see more people in low sec and 0.0 - in Player Features and Ideas Discussion [original thread]
Renfus wrote: Pelador Rova wrote: Renfus wrote: Fix insurance so it actually covers the cost of ships and mods...not just the ships material cost which isnt even close... Consider this scenario: Player fits a T1 BS with the most exp...
- by Pelador Rova - at 2011.11.20 00:51:00
|
46. Change infinite use invention items - in Player Features and Ideas Discussion [original thread]
Interesting points, have you considered though that if you make them degrade, the intrinsic value may fall and presumably you need to increase volumes to maintain demands which if not balanced appropriatley could either if too many over saturate ...
- by Pelador Rova - at 2011.11.19 11:45:00
|
47. WTF Dramiel Nerf??? - in Player Features and Ideas Discussion [original thread]
Madbuster73 wrote: The Dramiel is fine as it is. it SHOULD be powerfull since its one of the most expensive frigates, and because its Angel Cartel ship. Logic is infallable. *sigh* Ever considered that in a "Player driven" market, it is exp...
- by Pelador Rova - at 2011.11.19 11:05:00
|
48. character sheet>skills>mechanic>____ - in Skill Discussions [original thread]
What skill will be applicable to Amarr pilots to balance this boost for non-laser races? Seeing as fast reloads is considered an obvious tactical advantage and is included in balance arguments sometimes about Amarr advantages. And that a faster r...
- by Pelador Rova - at 2011.11.19 10:14:00
|
49. Solar Harvesting - in Player Features and Ideas Discussion [original thread]
Idea is to be able to get into close proximity to a star activate solar harvesting mods and store the energy into cap booster charges from blanks. As a result new BPO's would need to be made available for the blanks of different sizes (+ Solar ha...
- by Pelador Rova - at 2011.11.18 22:11:00
|
50. Overlay Improvement - in Player Features and Ideas Discussion [original thread]
Any chance of a drawing, can't visualise want you want clearly?
- by Pelador Rova - at 2011.11.18 21:54:00
|
51. So you wanna see more people in low sec and 0.0 - in Player Features and Ideas Discussion [original thread]
Renfus wrote: Fix insurance so it actually covers the cost of ships and mods...not just the ships material cost which isnt even close... Consider this scenario: Player fits a T1 BS with the most expensive mods he can find. Arranges insura...
- by Pelador Rova - at 2011.11.18 18:17:00
|
52. C.W.T mercs - in Crime and Punishment [original thread]
Nice to see that a pilot is responsible to care sufficiently for the education of his children. Wether the passions for naming the corp are soley derived from a desire to promote the education of future generations I'm unsure, but otherwise a nob...
- by Pelador Rova - at 2011.11.18 17:23:00
|
53. insureance. - in Player Features and Ideas Discussion [original thread]
-1 (argument not presented well and poor reasoning, claims unsupported, inaccuracies) Give insurance a revamp, perhaps make premiums more expensive or terms shorter. Could even consider lowering payouts for different security areas (high/low/null...
- by Pelador Rova - at 2011.11.18 17:14:00
|
54. Location Bookmarks - Favourites Tab - in Player Features and Ideas Discussion [original thread]
You can setup folders as is now to organise bookmarks as needs, if your accessing them from the people and places menu it seems all you need to do is consider how you organise them. (Tip: you can also duplicate BM's by shift clicking into your car...
- by Pelador Rova - at 2011.11.18 16:21:00
|
55. Repackaging - in Player Features and Ideas Discussion [original thread]
+1!
- by Pelador Rova - at 2011.11.18 11:31:00
|
56. Umbrella Group - in Crime and Punishment [original thread]
Belidos Goveko wrote: I was merely answering the op's question in an efficient manner. No you answered what an "Umbrella Company" was in RL in the UK, which is not the original question. I'd be very surprised if EvE has a player run PAYE s...
- by Pelador Rova - at 2011.11.18 11:21:00
|
57. Little Feature : Red Speedometer for Web Penalties - in Player Features and Ideas Discussion [original thread]
+1, lot of sense
- by Pelador Rova - at 2011.11.18 09:39:00
|
58. Clemancy act - in Crime and Punishment [original thread]
Psychotic Monk wrote: What the **** are "funsics"? Combination of fun and physics normally. i.e. loose term I like to use for rules or systems whose intention is to benefit fun primarily. (Maybe for scemantics it should be funology, but I'...
- by Pelador Rova - at 2011.11.18 08:13:00
|
59. Make characters die at 100M SP, make EVE real. - in EVE General Discussion [original thread]
Only 1 thing to say about this: NO !
- by Pelador Rova - at 2011.11.18 07:50:00
|
60. Clemancy act - in Crime and Punishment [original thread]
Sverige Pahis wrote: If you lose a pod in empire you are doing it wrong my friend. hehe, genuinely just interested which way people lean on this one. Purely curiosity.
- by Pelador Rova - at 2011.11.18 07:41:00
|
Pages: 1 2 [3] 4 5 6 7 |
First page | Previous page | Next page | Last page |